# DEAD AGAIN 1.28 — HUMAN PLAYTEST PASS

This pass was driven by actual first-player feedback rather than another feature brainstorm.

## Shipped changes

- Physical death-ghosts can collect jewels.
- Jewels collected by any incarnation persist through subsequent deaths in the same level attempt.
- Clean 100% jewel completion is saved independently from PERFECT death records.
- 163-jewel campaign placement audit completed; three margin-poor jewels were repositioned.
- Six jewels are deliberately associated with hidden routes as exploration bait/reward.
- Level 2 spike-route jewels were moved into clearer jump arcs.
- Blind Dave added as a simulated first-time-player comprehension reviewer, distinct from Robot Dave.
- Race Replay remains a non-physical mastery overlay and is demoted from the early control presentation.
- Pause now has RESUME / RESTART LEVEL / MAIN MENU.
- Portable SAVE / RESTORE codes carry campaign progress, secrets, jewel mastery and THE RECORD unlock between browsers. Rival replay trajectories remain device-local.
- THE RECORD development museum is revealed after completing ALIVE AGAIN. Historical builds remain unmodified.
- Current crisp bitmap typography from 1.27 retained.
- Movement physics unchanged.

## QA distinction

Robot Dave asks: **Can this be executed?**

Blind Dave asks: **Would a new player understand what is happening?**

Human playtesting remains the deciding evidence for whether something feels fair or readable.
